AI Insights · Timothy · July 2025
Top Slime Games Performance in Denmark Q2 2025
Explore the performance trends of the top 5 slime games on a unified platform in Denmark during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top slime games in Denmark showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at these apps, with data insights provided by Sensor Tower.
Super Slime Simulator from Dramaton LTD saw a notable increase in weekly revenue, peaking at approximately $41 in late April before fluctuating throughout the quarter. Weekly downloads remained relatively stable, hovering around 400 to 500, while active users experienced a gradual increase, reaching a peak of approximately 1.7K.
PlaySlime:Slime Simulator Game, by Slime Simulator Studio, maintained a consistent weekly revenue, starting at $513 and achieving a high of $671 in early June. Downloads, however, showed a downward trend, starting at 211 and decreasing to 136 by mid-June. Active users remained steady at around 4.3K.
Dramaton LTD’s Bruno - My Talking Slime Pet experienced a steady download rate, with weekly figures ranging from 104 to 200. Active users climbed from approximately 1.9K to 2.3K over the quarter.
Super Big Slime: Black Hole 3D, developed by Supercent, Inc., had fluctuating weekly revenue, reaching $20 in mid-June. Downloads varied between 94 and 212, while active users consistently hovered around 3K.
Lastly, I, Slime from Games Hub Hong Kong Limited, despite being a newcomer, achieved a peak revenue of $288 shortly after its launch in late May. Downloads started strong at 903 but quickly tapered to 6 by the end of June.
For more detailed insights and analysis, visit Sensor Tower.